////////////////////////////////////////////////////////////////////////////////
//
//  File: Mesh.cpp
//
//  For more information, please see: http://www.nektar.info/
//
//  The MIT License
//
//  Copyright (c) 2006 Division of Applied Mathematics, Brown University (USA),
//  Department of Aeronautics, Imperial College London (UK), and Scientific
//  Computing and Imaging Institute, University of Utah (USA).
//
//  License for the specific language governing rights and limitations under
//  Permission is hereby granted, free of charge, to any person obtaining a
//  copy of this software and associated documentation files (the "Software"),
//  to deal in the Software without restriction, including without limitation
//  the rights to use, copy, modify, merge, publish, distribute, sublicense,
//  and/or sell copies of the Software, and to permit persons to whom the
//  Software is furnished to do so, subject to the following conditions:
//
//  The above copyright notice and this permission notice shall be included
//  in all copies or substantial portions of the Software.
//
//  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
//  OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
//  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
//  THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
//  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
//  FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
//  DEALINGS IN THE SOFTWARE.
//
//  Description: Mesh manipulation objects.
//
////////////////////////////////////////////////////////////////////////////////

#include <NekMeshUtils/MeshElements/Mesh.h>

using namespace std;

namespace Nektar
{
namespace NekMeshUtils
{

/**
 * @brief Return the number of elements of the expansion dimension.
 */
unsigned int Mesh::GetNumElements()
{
    return m_element[m_expDim].size();
}

/**
 * @brief Return the number of boundary elements (i.e. one below the
 * expansion dimension).
 */
unsigned int Mesh::GetNumBndryElements()
{
    unsigned int i, nElmt = 0;

    for (i = 0; i < m_expDim; ++i)
        nElmt += m_element[i].size();

    return nElmt;
}

/**
 * @brief Return the total number of entities in the mesh (i.e. all
 * elements, regardless of dimension).
 */
unsigned int Mesh::GetNumEntities()
{
    unsigned int nEnt = 0;

    for (unsigned int d = 0; d <= m_expDim; ++d)
    {
        nEnt += m_element[d].size();
    }

    return nEnt;
}
}
}
